Category Archives: geekery

Dragon and ADD

RED released a new development/debayering tech for their Dragon camera today. ADD It is ignificant for low/underexposure and pulling stills from film (if you either shoot stills or do combo gigs). The clearity of the images and lack of noise is pretty dramatically improved from what was already really good. If you shoot with a dual shutter in HDRx and thus effectively underexpose the “stills” track, this is really a great tech. My guess is that as this trickles into the SDK, this will become the default way of developing…

Tech Fun – Resolve

  Prepping an edit-screening with assembled audio and rough-grade. And until rendering, everything turned out just fine in Resolve. Resolve has a few quirks still (at least the copy I am sitting on here) When conforming RED-RAW files you must change the default TC setting in the RED-RAW tab. from “Camera” to “Absulute”, then it conforms like a dream from a FCP7 XML. This time a lot of the “basic motion” settings did not come over.   Bliss is that basic retiming works. But I am not on the latest…